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Warmonger: Sins of the Naga
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Devlog
Privacy Policy
June 17, 2022
by
xocodili
Privacy Policy Proper Gauche Pty Ltd is committed to providing quality services to you and this policy outlines our ongoing obligations to you in respect of how we manage your Personal Information. We...
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Progress #21: Released on Steam!
May 19, 2022
by
xocodili
So that was a 4 year long journey. According to gamemaker I spent roughly 3000hrs on this. It's also the first game I ever shipped so I'm pretty happy about that! If you're interested, you can find it...
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Progress #20: Game Trailer
April 18, 2022
by
xocodili
1
#Game Trailer
I made this on the same day I installed the software shotcut which says a lot about shotcut :p The Steam shop verification is officially under way and a beta build uploaded. Ready for some actual peop...
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Progress #19: That's not even my final form
January 29, 2022
by
xocodili
The final level of this game is a challenge to finish. I need to submit a test version to Steam but I keep procrastinating. I replaced the graph based pathfinding algorithm with a recursive number jus...
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Progress #18: Brood Mother of the Naga
December 18, 2021
by
xocodili
The full cast is assembled and an end-game boss has been born. This is the overland strategic map fully populated and explored. All of the many characters I've made are present and accounted for, afte...
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Progress #17: Everything that has a beginning has an end
November 17, 2021
by
xocodili
So those last two levels are looking good and the first beginning-to-end playthough of the game is now possible. After an epoch of development, I have an end-game boss ... and like everything else abo...
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Progress #16: 90% of the work is in the last 10%
October 11, 2021
by
xocodili
Eleven out of Thirteeen levels are fully playable. Only 2 to go right? Right? So my list of tasks is becoming more release oriented as I target early next year. I've got to work out achievements and w...
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Progress #15: Browser Playable Demo Lvls 1-3
May 17, 2021
by
xocodili
The browser playable version is up .... and looks to play well on Windows/Android/HTML5 It's all here for you ... General. Major highlights that of this demo vs the last: 100% Redesigned UI; New Maps;...
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Progress #14: Web Demo & AI Visualisation
April 29, 2021
by
xocodili
The new UI has changed the rythym and beat of the game. The ability to pause and plan strategy has really revealed what I've been making. I thought I would just be upgrading the UI for mobile, and I h...
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Progress #13: Cuenia & Nennetesopal
March 06, 2021
by
xocodili
Once upon a time, I loved Indiana Jones. Taking advantage of the turmoil, the Molizi Co-Operative have advanced into Cuenia ... hungry to exploit the ancient forest's secrets. The followers of Chief M...
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Progress #12: A Rose Manor Retrospective
March 05, 2021
by
xocodili
The UI upgrade is progressing well, I'm able to play the game on my mobile now ... and finally seemed to have learnt the lesson about showing my working ;p Now that I'm feeling like I'm very much in a...
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Progress #11: UI Overhaul / Mobile Compatibility
February 15, 2021
by
xocodili
It's been a hot minute ... holidays were cute ;) I've been reworking the UI for mobile. Which, it turns out to no-one's great surprise, is a really diverse market where aspect ratio takes second place...
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Progress #10: The Crystalline Intelligences of Noi
November 30, 2020
by
xocodili
The great crystal structures of Noi are sentient and when they encountered the race of man, they discovered a world beyond their imagining. These beings, lodged like icebergs in the volanic ruins of N...
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Progress #9: Privateers of Cape Viurva
November 21, 2020
by
xocodili
The sea is a brutal mistress and international trade isn't much better, but for the Privateers of the cape, it's just another day on the job. With the reappearance of a mysterious enemy, the cape is f...
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Progress #8: Snipers of Jeddachi
November 01, 2020
by
xocodili
1
The Jeddachi claim to be the descendants of the first humans to arrive on the Stone. Their ancient calderas are home to the original 13 tribes, each of the long extinct volcanoes shaped by nearly thre...
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Progress #7: Murderbees for Everyone
October 22, 2020
by
xocodili
1
The techno-magically advanced Sanjimen are under attack! Sweet Miriam and a new villain lead the assault whilst elsewhere, the vampire Dvidui and disgraced reaver Bram execute their dreadful plans. Th...
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Progress #6: Twin Bridges
September 27, 2020
by
xocodili
In this level, the player must choose between two nations who have a very long history of hating each other. The north and south continents are joined by an ancient bridge spanning the Grand Canal. In...
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Progress #5: 3 Playable Levels Ah Ah Ah
September 01, 2020
by
xocodili
Finally! The totally not near releasable build is up and playable. This took a little longer, the gamemaker 2.3 patch changed a stack of low level stuff. The changes are great and well overdue, but so...
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Progress #4: Next Level Playable
August 16, 2020
by
xocodili
#update
Next level! Hooray. You can now play the Web of the Spider Queen in browser. Decide for yourself if you'll defend the Spider Queen or harvest her heart! There's something about the process of cross-c...
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Progress #3
July 26, 2020
by
xocodili
This is for the fans. For the fans of the Inquisition that is! Were you worried the heretics would go unpunished? That magic would rule the world! Never fear, the Inquisition is here. Gasp yourself i...
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Progress #2
July 26, 2020
by
xocodili
Howdy all, another post to an empty room. In this isolated world I love it. Anyways, I work on this. I love it, and I have finally finished the 2nd iteration of the level plans and background images a...
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Progress #1
July 26, 2020
by
xocodili
A few screen shots from the three levels I've got running. Is cute. Finally overcame the massive block I was experiencing. Was caused by investing too much into getting one level working well and I ju...
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Hello World
July 26, 2020
by
xocodili
Hello there. Welcome to my blog. I’m an indie developer. Indie as in independent, individual, inspirational. It’s a tricky thing to be when you’re making games. But indie doesn’t mean alone. W...
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