Progress #11: UI Overhaul / Mobile Compatibility
It's been a hot minute ... holidays were cute ;)
I've been reworking the UI for mobile. Which, it turns out to no-one's great surprise, is a really diverse market where aspect ratio takes second place to pocketability. My goal has always been to turn out a 16:9 game ... something that should scale and shape well on most devices.
Which it largely does, but playing Warmonger on my Pixel 4 was an unwelcome surprise.
So all the UI is getting a re-work ... all the maps too. In fact, the only thing I'm keeping as is are the character sprites because I just spent way too much time on them already. A big shout-out to https://wirehead42.itch.io/ for showing me how to use surfaces in Gamemaker 2 effectively.
The new maps are visually simplified and the UI components are now twice the size and moved into screen-sized menus. My big philosophical push for diegetic design was defeated by wanting a game I could release on mobile. Boo. There's simply not enough physical screen space to create an immersive in-world UI.
That being said, I kind of love it. I can finally show my working instead of trying to streamline everything.
I'm now able to show unit statistics and powers in a really boring, but totally useful way, providing actual data for players to make strategic decisions with ;p
What's left on my todo list? I've got Hero powers, UI upgrades, map reworks, the last 3 endgame levels and two monsters to make (one is the big bad).
That's it. I'm aiming for a release late this year and right now, I'm feeling it.
Warmonger: Sins of the Naga
Tower defense in an original gunpowder fantasy world.
Status | Released |
Author | xocodili |
Genre | Strategy |
Tags | 2D, Dark Fantasy, GameMaker, Pixel Art, Tower Defense |
Languages | English |
More posts
- Privacy PolicyJun 17, 2022
- Progress #21: Released on Steam!May 19, 2022
- Progress #20: Game TrailerApr 18, 2022
- Progress #19: That's not even my final formJan 29, 2022
- Progress #18: Brood Mother of the NagaDec 18, 2021
- Progress #17: Everything that has a beginning has an endNov 17, 2021
- Progress #16: 90% of the work is in the last 10%Oct 11, 2021
- Progress #15: Browser Playable Demo Lvls 1-3May 17, 2021
- Progress #14: Web Demo & AI VisualisationApr 29, 2021
- Progress #13: Cuenia & NennetesopalMar 06, 2021
Leave a comment
Log in with itch.io to leave a comment.