Progress #13: Cuenia & Nennetesopal
Warmonger: Sins of the Naga » Devlog
Once upon a time, I loved Indiana Jones.
Taking advantage of the turmoil, the Molizi Co-Operative have advanced into Cuenia ... hungry to exploit the ancient forest's secrets.
The followers of Chief Mul Mul rally around their living goddess, Dhen'Chara ... determined to preserve their way of life.
Agents of the Twilight Alliance have approached both nations, but neither Molize nor Cunia will stand with the Empress of Dust unless they must, General.
This is the very first fever dream version of Cuenia. It shocked me ... defeat! I was without the ability to scale a style.
But the application of the world map style created this ... which was a step to a better way of life.
Just not very interesting. No joy once more ;(
The compromise ... the compromise can be scaled, the compromise works.
The Empress of Dust has re-ignited the eternal crusade ... the Watchtower Inquisitors once more beat the drums of war.
The Unliving Sages ... immortal witch-lords of Nennetesopal brace for the hammer's blow.
Both nations call upon Catabearia for aid, both nations mull the prospect of joining the Twilight Alliance.
It was when I rolled out the hex style to nenetesopal that I knew I could create all 13 levels. It was good enough ... the best a programmer like myself could hope for.
And now, with, with added joy ...
A nation on the brink of war is born. Hooray for compromise!
Warmonger: Sins of the Naga
Tower defense in an original gunpowder fantasy world.
Status | Released |
Author | xocodili |
Genre | Strategy |
Tags | 2D, Dark Fantasy, GameMaker, Pixel Art, Tower Defense |
Languages | English |
More posts
- Privacy PolicyJun 17, 2022
- Progress #21: Released on Steam!May 19, 2022
- Progress #20: Game TrailerApr 18, 2022
- Progress #19: That's not even my final formJan 29, 2022
- Progress #18: Brood Mother of the NagaDec 18, 2021
- Progress #17: Everything that has a beginning has an endNov 17, 2021
- Progress #16: 90% of the work is in the last 10%Oct 11, 2021
- Progress #15: Browser Playable Demo Lvls 1-3May 17, 2021
- Progress #14: Web Demo & AI VisualisationApr 29, 2021
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