Progress #5: 3 Playable Levels Ah Ah Ah
Finally! The totally not near releasable build is up and playable.
This took a little longer, the gamemaker 2.3 patch changed a stack of low level stuff. The changes are great and well overdue, but some people were using that. I was one.
Always an oppurtunity to refactor.
So, it's up. I can finally move on the next level. The effort of polishing it up to vaguely playable across all three levels to establish a baseline of gameplay was totally worth it. I have a much stronger grasp of what I'm trying to do and how it will play out over time.
I can very much see the need to make significant changes to the art style ... but it's cute enough for the moment and I'm a programmer.
The AI needs a little work, it's still a bit twitchy which is also cute in an ash kind of way but visible to the player and distracting.
Overall though, I played my own game from beginning to end and won and it wasn't easy and I had fun ... so I've got that going for me I guess.
Files
Warmonger: Sins of the Naga
Tower defense in an original gunpowder fantasy world.
Status | Released |
Author | xocodili |
Genre | Strategy |
Tags | 2D, Dark Fantasy, GameMaker, Pixel Art, Tower Defense |
Languages | English |
More posts
- Privacy PolicyJun 17, 2022
- Progress #21: Released on Steam!May 19, 2022
- Progress #20: Game TrailerApr 18, 2022
- Progress #19: That's not even my final formJan 29, 2022
- Progress #18: Brood Mother of the NagaDec 18, 2021
- Progress #17: Everything that has a beginning has an endNov 17, 2021
- Progress #16: 90% of the work is in the last 10%Oct 11, 2021
- Progress #15: Browser Playable Demo Lvls 1-3May 17, 2021
- Progress #14: Web Demo & AI VisualisationApr 29, 2021
- Progress #13: Cuenia & NennetesopalMar 06, 2021
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