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Devlog
Warmonger 2: Return of the Heroes
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Return to Warmonger 2: Return of the Heroes
Devlog
#12 ~ A* Algorithm
January 09, 2025
by
xocodili
Today's update shows off my (slightly modified) A* Pathfinding implementation. This one was a tricky number because of the size of the maps here. The images are 11,520x6,480 ... which Gamemaker can't...
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#11 ~ Dialogue Engine & Morality Visualisation
September 26, 2024
by
xocodili
Howdy, this video shows off progress on the dialogue engine ... take a look and see! This took a little less time than I thought it was going to. It's not finished, of course, what ever is? But this o...
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#10 ~ UI overhaul
August 20, 2024
by
xocodili
1
So, it's been a year. It's been a hectic year, but this is what I have to show for it and I'm liking what I'm seeing there :) Large elements of the UI have now been completed and form a scoping statem...
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#09 ~ Inventory Management
June 05, 2023
by
xocodili
So I've been working on an inventory system now that the animation engine is performant. It's cute and it works great. I'll be able to create layered looks and coherent outfits for my people's. The bi...
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#08 ~ Graphical updates and party based mechanics
May 01, 2023
by
xocodili
1
Howdy howdy howdy :) Today's dev update is all about graphics and parties. I've significantly upgraded the body art, facial animations and animation performance ... I'm currently into the inventory/tr...
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#07: Alpha 0.0.1 demo
March 03, 2023
by
xocodili
It's been a while, but I've got stuff to show for it :)...
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#06 ~ Clock & Character Sheet
September 19, 2022
by
xocodili
Another update just for the fans! Today I'm presenting the Chronometer, Lighting effects and a Character Sheet ... you can watch them all in action right above! The Chronometer is a time-piece that tr...
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#05 ~ The Mirror of Fulfillment
September 03, 2022
by
xocodili
There's little more dissapointing to me then a RPG in which you can't create your own character. Looking at you Stone Shard ... As a gay guy I don't want to be shoe-horned into an overtly heterosexual...
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#04 ~ Phenotypes & Hair dids
August 13, 2022
by
xocodili
The animation engine is now capable of generating 768 distinct bodily phenotypes which is just awesome. That includes gender characteristics, strength and skin tone weighted by nation of origin. With...
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#03 ~ Gamemaker + Spine2d integration
July 15, 2022
by
xocodili
Still animating and discovering how much I enjoy it. This post I am talking about how I used Spine2d and Gamemaker 2 together ... First up, I got the Spineboy walk animation up and running. I swapped...
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#02 ~ Spine Animations
June 29, 2022
by
xocodili
So Spine is a great tool it turns out for 2D animation. Above you can see my progression from an initial image-replacement on Spine's default project which has nice, characterful animation ... then my...
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#01 ~ Art Style
June 17, 2022
by
xocodili
A new game is brewing and I'm thinking through art styles. I chose a particular style for Warmonger: SOTN and I'm aware it put at least one steam reviewer right off. However, I enjoy it and it brings...
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