#11 ~ Dialogue Engine & Morality Visualisation


Howdy, this video shows off progress on the dialogue engine ... take a look and see!

This took a little less time than I thought it was going to. It's not finished, of course, what ever is? 

But this one looks like it's got some goods in it.

It's not a branching, nodal multi-choice path type affair. I just couldn't bring myself to code a conversation like a turing machine.




I'm currently replaying Kotor 2: Sith Lords and the conversations are deep and meaningful and all of that is rendered robotic by the ability to have the same conversation again and again. 

Literally running through the same lines, frustrated by trying to work out if there's some hidden option if only you check every possible pathway ... boo to all of that. 

Conversation isn't a permutation, or geometry, it's natural and words can hurt and that's a real thing the Player should experience.

So instead of all of that, I used a reductive model, where each choice the player makes removes dialogue lines from the future conversation.

The choices you make eventually whittle it down to just one inevitable outcome.

Since each dialogue choice is tied to Morality (which also got the upgrade in this build), being able to replay conversations doesn't make any sense. 

You made that choice, time to live with the consequences of it. 

It's a bit like an acid vat in that way.

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