#03 ~ Gamemaker + Spine2d integration
Still animating and discovering how much I enjoy it.
This post I am talking about how I used Spine2d and Gamemaker 2 together ...
First up, I got the Spineboy walk animation up and running.
I swapped in my images for spine boys and started hacking away at the walk cycle.
Happy with that, I output the .json of the animation which was already in a format I could use as a struct directly in GMS2.
I create a series of animation functions which either cache the raw animation data or return the cache.
Each draw cycle checks the struct for where each limb ought to be right now and that's it!
So easy.
I have created the male/female/non-binary sprites and now have a generic animation that can turn a frankensteins treasure trove of body parts into a walking talking player character :)
Which means I'm one step closer to limb-by-limb combat. This is my french vanilla blood splattered latte fantasy.
Hooray!
Warmonger 2: Return of the Heroes
Story-rich isometric RPG
Status | In development |
Author | xocodili |
Genre | Role Playing |
Tags | 2D, Dark Fantasy, GameMaker, Isometric, Story Rich |
More posts
- #12 ~ A* Algorithm9 days ago
- #11 ~ Dialogue Engine & Morality VisualisationSep 26, 2024
- #10 ~ UI overhaulAug 20, 2024
- #09 ~ Inventory ManagementJun 05, 2023
- #08 ~ Graphical updates and party based mechanicsMay 01, 2023
- #07: Alpha 0.0.1 demoMar 03, 2023
- #06 ~ Clock & Character SheetSep 19, 2022
- #05 ~ The Mirror of FulfillmentSep 03, 2022
- #04 ~ Phenotypes & Hair didsAug 13, 2022
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